Elder Scrolls Online
Posted 13 January 2014 - 11:07 AM
Have to say, not really impressed, it leaves me a bit of "meh". Don't get me wrong, it's not outright BAD, it's just... generic.
Obviously some Beta problems like crashes, not loading plot scripts, balancing problems (Sorcerers are way OP), but none of those are really bad and that is what a beta is for after all. As long as they FIX those problems before they go full release.
But there are deeper problems. The worst I felt during my granted limited gametime was the lack of an oldschool minimap (opening up the map with "m" breaks the gameflow too much) and a generally totally non-existent UI except if you go into menus where it looks like 1999. The only kind of indicator you get is the compass bar you know from Skyrim which is woefully inadequate especially if you have multiple quests loaded and the markers overlap. It seems like everything is geared a bit too much on giving loads of screenspace to the environment and your character (1st person view is shit) while lacking sadly in the information department. Great for screenshots, bad for actual daily playing.
Talking about Skyrim and graphics: It definitely is quite a huge step below what Skyrim can dish out in the graphics environment (I know, an MMO can't bring the same as a stand alone, but still). It has some great vistas but those are rather the exception it seems, otherwise it looks like any other Fantasy MMO in the last 5 years. Ever played Age of Conan? Yeah, just like that.
And that "just like any other Fantasy MMO" streaks itself through the game. There is nothing really that says YES! That is NEW! That is why I would dish out 15 bucks or something per month plus most likely 40 to 50 initial investment! Some of the quests I saw were nicely done up but in essence still the same old "go there, collect 10 bushels, kill 5 boars" things, you got the good old roaming low level mobs we saw in every MMO ever, instances etc. Some nice persistence changes when you cleared out a dungeon or something but again nothing outstanding. I also saw no need whatsoever to interact with fellow players but that may just be normal low-level gameplay, others will have to comment on that. Also WTF there are literally thousands of containers in some instances, and most of them filled with the same useless crap you find in Skyrim (the whole crafting system looks like a very cheap knock-off of the Skyrim one to be honest). But on the off-chance that ONE container holds a nice new blade or something rare you look at ALL of them anyway, which takes ages. Dear developers, get rid off those stupid amounts of crates and all that "wheat variety 021" bullshit, make looting not a chore but rather interesting. Also crafting bores me to tears, never got where people see the fun in that.
Ok, don't get me wrong, this game has potential as an ok Fantasy MMO, but as a pay-to-play article or a fresh wind in the MMO industry? No. You played Ago of Conan, Guild Wars 2 (from which they stole heavily too, especially the realm vs. realm thing if I saw that correctly) or any other MMO in that category? Yeah, same thing. I would probably play once the client is free or at best 5 bucks and there is a 30 day free testing offer or something. But something I would sink a monthly subscription into? Just not exceptional enough for that, go play Skyrim and GW 2 instead, best of both worlds.
Posted 13 January 2014 - 08:33 PM
Posted 09 February 2014 - 12:47 PM
I do not know, I am not playing it this weekend. I tried but to be honest, it looks way too generic. I think they need to stick to single player games. They could release a game for reach "region" we have not seen and it would make more sense.