Xcom - Anyone playing?
Posted 17 October 2012 - 01:59 PM
It's more of a fire fight and less of a bug hunt than the original. Soldiers are tougher compared to weapons, so a lucky heavy plasma shot from the shadows won't instakill your prize sniper like it used to. Your soldiers have less customisation of their equipment (one weapon, one pistol, one utility device like a grenade or medkit) but this is mostly made up for by choosing different abilities for your soldiers as they level up. Control is simpler, with only 6 soldiers to deal with, and having 2 "actions", which can be spent moving, firing, reloading etc, rather than the Time Units of old.
There's a storyline, with characters and video sequences when you complete important strategic objectives, which gives the strategic section more atmosphere.
Downsides are that the enemy AI (that I've seen so far at Normal difficulty anyway) hasn't been particularly challenging. Enemy groups don't "activate" until you see them, so you pretty much always have the initiative and the aliens won't gang up on you unless you rampage around the map aggroing loads of groups at once. They rarely try to flank me except when I present them with an easy opportunity to do so.
Other annoyances are that sometimes things are dumbed down such that very sensible things are impossible, like when my medic got shot and was bleeding out and there's no way to get another soldier to pick up his medkit and use it on him, nope, they were issued a grenade so they can't possibly pick up the medkit at their feet.
Posted 17 October 2012 - 03:01 PM
Hexfalion: stupid boattruck
ELA Riald: What the fuck is a boattruck?
Yornic: It's a banana that's shaped like a cheesepuff that tastes like motor oil
Posted 23 October 2012 - 10:38 AM
Meh, while the mass production of medkits for money in the first game was very silly, the economy in this game is a bit of a weak point. On Classic to control global panic levels you basically need to build a satellite uplink every month. The satellites, uplinks, generators to power them and workshops for the required number of engineers pretty much takes your entire budget each month. I was running with 4 soldiers in basic armor until month 3 because (even with selling stuff on the gray market) I had no disposable cash to buy an OTS. Now in month 5 I seem to have got it under control, but your dire starting financial situation is a bit ridiculous.
Posted 13 November 2013 - 09:35 AM
Currently playing Normal difficulty (Ironman) with a lot of the second wave options enabled. Already had to restart once to getting owned. Second run through is looking shaky also. No other game will take your favourite characters and mash them through a meat grinder.
Posted 23 July 2014 - 12:42 PM
Currently giving this a new lease of life with the Long War mod. Adds a lot more complexity, makes it a lot tougher and randomises things up a lot rather than the semi-scripted path the original takes.
Disclaimer: I accept no responsibility for loss of sanity due to encountering 20 foot tall Chryssalids.